Changelog
Changelogs | |
- Increased the health bonus of shields of dim light from 35 to 60, their defense from 34 to 35 and increased their level requirement to 150 (now a tier 2 item). - Added 1 magic level stat to robes of the underworld and increased their level requirement to 150 (now a tier 2 item). - Increased the physical lifesteal bonus of hailstorm bolters from 9% to 12%. - Increased the base damage of the twilight portal explosion and reduced the damage per charge that arrives at the portal. - Added an orange text message when Szilar afflicts a player with his withering spell during his third phase. - Reduced the damage of active nightmares against mages in Szilar's fourth phase. - Reduced the damage of Szilar's (fourth phase) death missile, but increased its cast frequency. - Increased the frequency with which Szilar calls his minions during the fourth phase. - Increased the duration of Szilar's (fourth phase) pacify from 6 to 8 seconds. - Fixed the last lever of the control room sequence during Szilar's third phase not being pressable. - Fixed twilight charges not pushing items and creatures to reach the twilight portal. - Fixed Naugraz starting his wave spell animations while the summons phase is active, resulting in surprise ice wave when he returns. - Fixed robes of the underworld not being socketable. |
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- Improved the map-click pathfinding algorithm in situations where it needs to correct for unforseen obstacles (e.g. creatures). - Simplified the mechanic of Szilar's unstable basilisk germs spell during phase 3. - Increased the time it takes Szilar (during phase 3) to start activating his lever sequence mechanic. - Fixed an issue that could cause players to get stuck in the rooms of the fourth phase of Szilar's bossfight, depending on the order in which players defeat the mind invasions. - Fixed an issue that would cause some types of player summons (shaman totems, alchemy scrolls, healing totems, animate dead runes) to appear in the battle windows of players that had the "show summons" filter toggled off for a few seconds. - Fixed an issue where interacting with items while map-click walking would sometimes cause your character to stop. - Fixed the bossfight levers of Nirhal and Jarvis no longer functioning after an unintended side effect of last patch. - Fixed an issue that would cause players standing at the east-most side of one of Thesarus' trap rooms not to be teleported to the reward room after it was defeated. - Fixed cat paws and hellhound slobbers not being sellable at Majandi and not being quicklootable. - Fixed several typos and mapbugs. |
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- Added a new NPC quest to the ghastly portal encampment. - Added an elite version of wild spores. - Greatly increased the experience of all bosses (solo, quest & dungeon) in northern Arvankil. - Increased the duration of stasis potion to 2.5 seconds and improved its effect visuals. - Increased the experience gained from the lost magus quest by around 40%. - Greatly reduced the cost of the recipe of psyche stones. - Removed arcane crystals from the game. - Fixed an issue that would cause the server to crash if Szilar activated his twilight charges summon spell at the same time as his melee-ranged delayed explosion spell. - Fixed an exploit that would allow players to access the depots of other players under a set of special circumstances. - Fixed spells cast by players under a mind control spell (from Szilar or Pumin) sometimes casting to positions out of sight. - Fixed an issue that caused several monster spells that check for walkable tiles to consider tiles with a magic wall or wild growth to be walkable. This change affects 82 spells throughout the game, but only in their interaction with player-generated magic fields. - Fixed the spell words said by players under a mind control spell using the old message type (chat, yellow). - Fixed Szilar applying mind weakness charges to players out of sight. - Fixed the recipe of stasis potions not being craftable as you cannot stack enchanted leaves. - Fixed some elites in northern Arvankil not having received the changes to their base creatures on the last patch (e.g. Krangorian loot buff). - Fixed the area attacks of wild spores not damaging player summons. |
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- Added several new plants/veins to the game map. This mainly affects quests areas (e.g. Ice Overlord, path to Borboros, Orshabaal's fortress), worker/war golems, enraged water elementals and some hunting spots in Demon Valley. - Increased the experience and loot of Krangorians by about 30%. They now also drop lightning pendants. - Increased the experience of draken zealots and lizard wardens by about 20%. - Reduced the experience of hateful wreckers by 10%. - Increased the damage of basilisk beams by 20%. - Added an emergency exit to the central building in the Realm of Khur'obaros to prevent players from getting stuck there. - Improved the windup animation of Verkan's rain. - Increased the received healing bonus of sapphire amulets and added manadrain protection to them. - Reduced the damage of several abilities of the bosses in the Dradach Council. - Made the level requirement of the ascended sorcerer portal explicit. - Fixed the increased/decreased received healing stat applying twice to players. - Fixed predator bows not giving their intended health bonus and being usable by players below the level requirement. - Fixed gateguard helmets not being disenchantable. - Changed the walk area of Veyn (NPC) so she doesn't block the passage to the east. Also added a door to that passage. - Fixed several map bugs, missing item descriptions and typos. |
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- Spread out the level requirements of tier 5 items throughout the 310-340 range. - Increased the damage of all mage wave/beam spells and the area of the fire/ice/strong ice waves. As a notable mention, Fire Wave now costs 95 mana and deals greatly increased damage. - Added two new blacksmithing recipes, for a mage wand at skill 158 and for a monk glove at skill 255. - Moved jewelry gems and profession materials to their own market categories. - Players who are training at serunts now show as yellow in your VIP list. - Druid wine now also affects empowered healing totems and leaf beetles, and you no longer need to be in wolf form to use it. - Increased the damage bonus to strike spells from the necklace of the archmage. - Reduced the lifesteal bonus of the Redemption spell to 25% (from 30%). - Reduced the mana cost of Elemental Rain to 900. - Changed the mana cost of Divine Barrier to a fixed amount of 1600. - Increased the duration of Martyr’s Fury to 15 seconds and increased the energy regeneration boost to 15. - Increased the min damage of Eagle Shot. - Improved the target selection behaviour of healing/buffing totems. They can also affect summons in the party now (for effects not specific to players). - Increased the health and damage of elvish conjurers and lycanthropes. - Increased the healing of empowered healing totems. - The blacksmithing recipes of the four high level mage elemental resistance helmets no longer require a raw diamond. - Increased the rewards of Rogger's tasks. - Added more plants/veins to shaburak demons, scarabs, fire elementals and volcanic beasts. - Added a new quest to the carrion worm cave below the forest of illusions and improved its decoration. - Increased the freeze duration of Infernatil's shrines to match the heat explosion windup time. - Increased the size of the client's chat windows to 500. |
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- Fixed a critical issue that would cause mages failing wand attacks many times in a row (being out of mana at serunts) to lag the server after some time. - Fixed an issue where rarely the client would crash when removing static damage text on screen. - Fixed machetes not cutting venorean spice (this affected Szilar's volcano area) and heavy machetes not acting as machetes. - Fixed the damage of Krangorian dashes increasing globally each time a Krangorian pushed a player against a wall. - Fixed alchemy scrolls adding a battle potion cooldown of 5 minutes (instead of 15). - Fixed Breas not having a white skull. - Fixed doors not closeable if they were to push a player standing in them into a protection zone. - Fixed the summons of the lizard prophet not disappearing before the cutscene starts. - Fixed an issue where walking into the portal of the lizard prophet would sometimes teleport you into a cliff. - Fixed a performance issue causing the market's UI to freeze the client when opening. - Fixed the fog effect incorrectly disappearing in one of the thronerooms of the Ruthless Seven. - Fixed several items having incorrect market categories or missing from market altogether. - Fixed several mapbugs and typos. |
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- Allowed enabling/disabling shared experience while in combat. - Added additional shrines with buffs all over the map. - Added a few new clues related to mysteries that haven't been solved by any player yet. - Allowed socketing items shared among all vocations with manasteal gems. - Allowed creating sockets, inserting abd removing gems on shaman weapons while they are imbued/enchanted. - Reduced the damage and mana cost of shaman enchanted weapons by about 8% at end-game levels. - Added additional shrines to Infernatil's room and increased the windup time of Infernatil's heat wave by 2s. - Replaced the magic level bonus on the enchantress staff with a max mana bonus. - Reduced the resistance reductions of the windfury set items and increased their armor. - Reduced the increased healing from badger boots from 12% to 8%. - Increased the health of dreadsteeds by about 15%. - Reduced the stun duration of Infernatil's delayed area attacks by 2s & increased their damage by 40%. - Increased the health of armoured bone sentinels and made them weak to holy damage. - Increased the health and melee damage of pain harvesters. - Reduced the holy weakness of Ashfalor and Pumin & reduced the holy resistance of Infernatil. - Increased the debuff intensity of Apocalypse's curse of desolation & the speed of Bazir's tracking spell. - Increased the reward amounts of the silver runes arena in Frisiga. - Fixed an issue causing world shrines and alchemy potions (e.g. potion of swiftness) not to grant their intended speed increase. - Fixed pyroclast boots not protecting against hellfire damage. - Fixed dreadsteed area attacks not dealing damage to player summons and healing the casting dreadsteed (is only meant to heal ally dreadsteeds). - Fixed demon shields, greenwood coats, velvet mantles, robes of the ice queen and spirit cloaks not being socketable. - Fixed novice archer armor not being sellable or disenchantable. - Fixed health / mana regeneration conditions from alchemy potions staying active after relogging. - Fixed the silver runes arena in Frisiga failing if there are summoned monsters in the room after the timer runs out. - Fixed mithril helmets having a level requirement of 140 while being a tier 2 item. They now have a requirement of 150. - Fixed dracoyle statues turning on/off when rotating them and allowed enchanting them with small emeralds. - Fixed several map bugs and missing item descriptions. |
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- Allowed buying/selling more than 100 items at once through NPC trade windows. - Made several previously unobtainable backpack skins obtainable through different means. - Reduced the elemental resistances of several creatures. These include monsters in Azara, Dwarf Realm, Ancient Tree Forest, Crystal Caves, as well as ambushers, revenants, vigilantes, betrayed wraiths and blightwalkers. - Reduced the spawn density and frequency of the shroomite elders/priestess spawn. - Increased the experience and reduced the health of vigilantes. - Reduced the spawn chance of mud devourer elites. - Reduced the required kills for the magma beast task to 400 and fixed its questlog entry not showing. - Monsters no longer run away (e.g. while low on health) while under the effects of a taunt spell. - Changed rune conjure spells to use the support cooldown group. - Reduced the group cooldown of all conjure spells to 1 second. - Increased the intensity of Tafariel's blood rain. - Reduced the duration for which long messages stay on screen. - Added GPU and driver information to the graphics settings menu. - NPC trade window settings are now saved and kept between sessions. - Added a white skull to Rocky. - Fixed monsters ignoring their melee attack cooldown when switching to a new target (mainly affected stairhopping players). - Fixed sapphire and runic shields not protecting against blight damage. - Fixed runes of corrupting blood not being usable in areas that had previously had an active protection bubble, even if that effect had already expired. - Fixed the diagonal walk client option sometimes not loading correctly when starting the client. - Fixed long item descriptions cutting off in the market Details tab. - Fixed switched "Buyer/Seller" column headers in the market. - Fixed 2nd promotion druids/paladins not being able to use holy missile, wild growth or paralyze runes. - Fixed an issue where using the anguish courier obelisks would trigger unrelated actions. - Fixed several creature products not being sellable and quicklootable. - Fixed several mapbugs, typos and missing item descriptions. |
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- Allowed killing the Ruthless Seven again once the Ruthless Chaos quest has been completed for the first time. - Added (or increased) health bonuses to several items wearable by mages. - Increased the melee skills bonus from mithril armors from 1 to 2. - Increased the elemental resistance of all level 170 blacksmithing mage elemental helmets from 5% to 6%. - Increased the magic level bonus from warden robes from 1 to 2. - Arcane Barrier now has a fixed duration and receives a small bonus from the caster's magic level. - Amulet of Embrace now also reduces the duration of Arcane Barrier. - Increased the damage of the Broodlord and reduced the damage of Bracelius. - Increased the difficulty scaling (based on the amount of players) in the shaman and monk arenas below the Fortress of the Seven. - Shamans of Undeath can now draw power for their death blast from a maximum of 4 players. - Significantly reduced the speed of Shattered Wisps. - Allowed socketing the enchantress staff with lifesteal/manasteal gems. - Changed a distance spell of mirage spirits ricochet to nearby targets and adjusted its damage formula to have a max health percentage component. - Cleared the tsunami safe area in the Broodlord bossfight room from map elements to allow more players to fit. - Made monsters in the Hills of Delusion weak to fire. - Reduced the experience of Shroomite Elders / Priestesses by about 10% and made them cast their mushroom spell more often. - All rewards from the Elder Guardian quest now have a level requirement of 150 and a jewelry tier of 2. - Fixed loot channel not working while in a party. - Fixed the knight Seizure spell granting permanent increased healing when used against players. - Fixed several undead monsters in Azaila not being affected by bonus damage against undead creatures. - Fixed some items not being socketable and disenchantable (dragon robe & items obtained by trading moon fishes). - Fixed rings of purity not granting their damage bonus when a player logged in while wearing one. - Fixed an issue preventing the Shroomite Apostle from casting one of his spells. - Fixed the warning magic effect of one of Solaris' attacks not showing. - Added experience to the demonic summoner to allow players to complete the task to kill it. - Removed invalid items sold by furniture NPCs. - Fixed several typos in NPC dialogues and recipe books. Also added a placeholder text for empty recipe books. |
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- Added a loot channel with messages colored depending on the rarity of the dropped items. These rarities only reflect the dropchance of items, not their value. - Changed the color of player spell words and added a client option to hide them from the game window. - Added a new spell for monks: Knuckle Strike. It provides short-range physical damage at a very low energy cost. - Rebalanced the effects, durations and level/vocation requirements of lots of alchemy potions. There are 38 affected potions, so not posting the full list. - Replaced the static 20% experience bonus when sharing experience with a 5% bonus for each unique vocation in the party. - Added the vocation/level requirement of alchemy items to their description. - Reduced all multi-day cooldown times (for quests, dungeons etc.) by 2 hours to allow players to complete them at the same time next day. - Added timers to daily/weekly NPC quests, dungeons and bosses that inform players of their remaining cooldown time. - Allowed equiping bows, crossbows and the enchantress staff with hotkeys. - Reduced the cooldown times of several Hell quests from 7 days to 4-5 days. - Changed red-skulled monsters to not go idle while there are players in their bossfight room. - Changed the looktype of The Butcher. Thanks Mombi for the sprites! - Reduced the speed and damage of Thesarus. - Reduced the timer for General Naz'grel's transformation spell & added an orage skull visual to it. - Increased the attack and hitchance of the stag bow. - Reduced the cost of the crystalline arrow blacksmithing recipe. - Secretly shadow buffed that monster that just killed you (/s). |
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- Fixed the Rejuvenation spell only applying its buff on the first cast since a player has logged in. Also allowed spellcasts from different druids to extend the buff duration. - Made recently added donation potions (mana & energy) non-stackable. - Fixed the market name and category of several items. - Fixed the "precise walking" setting not saving. - Fixed physis guards and mountain spikes not being socketable. - Fixed an issue where the market would mistake windfury helmets with windfury armors. - Fixed an issue where players would be prevented from walking through the yeti passage after further advancing that questline. - Fixed an issue where Tauren Dungeon would get blocked by a set of incorrectly placed stairs. - Prevented players from resizing the minimap window to negative sizes, effectively losing access to the window. - Fixed the behaviour of closing doors when there are monsters/players standing in them. - Fixed drowning not being removed in areas where players exit an underwater area through a teleporter. - Fixed an issue where players could get stuck in Niser's room. - Fixed several mapbugs and typos. |
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- Improved the reaction times of monsters when retargeting, running away and recalculating the path to their target. - Creature kill tasks and kill achievements (like Demodras) now progress whenever you gain experience from killing the relevant creature. This should allow players playing in supporting roles with shared experience to gain progress. Players will also progress in them if one of their summoned creatures kills a monster. - Made creature products lootable by using them. - Fixed the "increased physical damage" stat not increasing your damage. - The Realm of Khur'obaros dungeon now grants one reward to each player, tailored to their vocation, instead of a fixed amount of random rewards. - Increased the difficulty of Jalluen, Yersinia and the Hellfire Elemental. - Reduced the damage of Thesarus and significantly reduced his health. - Slightly increased the melee damage of Dradgha and Horeos Kolos, and reduced the cooldown period for fighting them from 7 to 4 days. - Reduced the damage of Strike of Retribution and increased the damage of Divine Palm. This should encourage more rotation among these two spells by inverting their damage/energy efficiency. - Increased the damage and healing of Sacred Chant. - Reduced the damage and mana cost of shaman enchanted weapons by ~6%. - Increased the damage and health bonus of most shaman imbued weapons. - Reduced the health boost the feral set grants to shaman totems by 10%. - Buffed the damage formula of the monsoon, shattered earth, rockstrike and stormstrike spells. - Added an additional reward for players who defeat the chosen undead, and allowed it to teleport to additional spots throughout the map. - Reordered quest log entries to be a bit more logically grouped. - Fixed missing articles on the descriptions of most monk gloves and some other items. - Fixed the cooldown on the Dradgha bossfight not working correctly. - Fixed several typos and innacurate information in NPC and quest log texts. - Added several missing creature products to NPC buy lists. |
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- Added new outfits to the donation shop and changed the price of some existing donation mounts. - Elixirs of experience now grant 20% experience (from 35%), but the cost of elvish blossoms has been reduced to 10 donation points. - The guild experience bonus (from donations) has been reduced to 12%. - The price of the blessing of power has been increased to 55 donation points. - The guild experience bonus (from having 10 players online) has been reduced to 7%. - Added rechargable versions of mana, energy and strong energy potions. - Added a new restriction to Tauren Dungeon & Orc Domains for players who are significantly above the level they are designed for. These players may only complete these dungeons once every 24 hours. - Reduced the spawn timers of General Murius and Sheng. - Reduced the strength of the regeneration surge of grizzly bear spirits by about 30%. - Stoneskin totems are now summoned in the direction the shaman is looking. - Made frost dragons damageable by earth. - Made betrayed wraiths damageable by energy. - Added new abilities to betrayed wraiths, dark torturers and diabolic imps. - Fixed shaman totem summon spells removing alchemy scroll summons. - Fixed gems granting physical lifesteal also (secretly) granting increased physical damage. - Fixed player multitarget spells (e.g. Split Arrow, Chain Lightning) ignoring summons of the main target. - Fixed Glassweb queens spawning in the center of Sialeth's volcano (while under construction). - Fixed mithril flasks not working as intended. - Fixed elementalist armors giving no dusts when disenchanted. - Fixed emerald rods and wands of might still shooting distance effects when the player is out of mana. - Fixed large trunk construction kits not working and reduced their weight. - Fixed skeletal maul giving raw orichalcums when disenchanted. - Fixed Dradgha not seeing invisible players. - Fixed rings of sorrow granting incorrect stats when logging in while equipped and below the health threshold. - Added several missing creature products to trader NPCs. - Fixed several missing item descriptions and mapbugs. |
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- Made 10 additional clubs imbuable and enchantable by shamans. This includes mostly low-level clubs, but also the queen's sceptre and the arcane staff. - Added some level scaling to shaman enchanted weapons. This mostly means that they will deal less damage at lower levels (up to ~100) and more damage at higher levels (100+). - Battle list filters are now saved and persisted through sessions. - Added a filter for hiding summons in the battle list. - Added a setting to disable QEZC diagonal walking, allowing players to use those letters as hotkeys. - Fixed player characters experiencing a short freeze when attempting to walk towards empty tiles (e.g. at mountain edges). - Fixed hotkeys not working after creating a market offer. - Fixed market item statistics not showing up in the Statistics tab. - Fixed the market Current Offers / Offer History pages not updating, which also prevented players from cancelling their active offers. - Fixed the cape of the ancients not being socketable. - Fixed druid spells showing up in the spell list when filtering for knight spells. - Fixed an issue that allowed players to open multiple "Assign Spell" popup windows, but then only allowed them to close the first one. - Fixed astral walkers not being sellable or disenchantable. - Increased the hitpoints bonus of the imbued version of the lich staff. - Fixed badger boots and blazing boots not showing up in the market. - Fixed a bug causing the earth-enchanted version of the one hit wonder to cause less damage than intended. - Fixed the level filter in the market returning innacurate results for a few items. - Fixed a couple of map bugs and NPC typos. |
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- Made most boss abilities that deal area (or ricocheting) damage to non-target players prioritize players further away from them. This should enable monks and DPS knights to stay in close combat to the blocker without actively harming them. This change has affected 57 boss abilities (too many to list individually here). - Increased the amount of sardonyxes required to unlock the ghastly portal. - Increased the cost and level requirements of crystalline arrows and prismatic bolts. - Reworked the damage formula of the Split Arrow spell. It now consumes ammunition for each target hit. - Increased the damage of the Whirling Barrage spell. - Made the arenas and the bossfight room in Ferumbras' tower non-logout zones. - The effects of elixirs of experience no longer expire on logout/death. - Added veins & plants to the Temple of the Dreaded and to the scorched widow lair. - Emerald rods and wands of might are now sellable to Celia in all their elemental forms. - Changed the elemental resistances of young sea serpents to match sea serpent's. - Fixed troll shamans silencing the last player to cast Groundshaker or Echoing Chi Pulse (globally) instead of their target. Special thanks to Monkrim for helping us figure this one out. - Fixed lifesteal / manasteal not working against some creatures (29 in total). - Fixed one of the chests after Ferumbras granting an incorrect reward. - Fixed the wild culpeo task not showing up in the questlog if you hadn't started the hellspawn tail task. - Fixed Blinding Tail Kick skipping the first damage tick. - Fixed the outfit reward chest at malchus being movable. - Fixed Elane not giving out hunter addons after retrieving the items. - Fixed a bug causing some monster spells (verminor stoneshower, butcher hook) not to deal damage. - Fixed Woolsey's body granting 8 rings of healing instead of 1. - Fixed the questlog entries of the Elementus quest. - Fixed spectral knight elites mounting a dragonfly. - Fixed some players being teleported into walls after the Ferumbras bossfight. - Fixed several mapbugs, typos and missing item descriptions. |
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- Improved the navigability of the Sialeth volcano, the city and its immediate surroundings. - Significantly reduced the damage of the Primordial Council bosses. - Increased the damage of Orshabaal. - Added alternative ways to obtain the templar armor. - Increased the damage debuff of the Contemplation status from 50% to 65%. - Fixed donation potions sometimes showing an incorrect number of charges if you have several of them in the same container. - Fixed an exploit that allowed players to only fight Leifor and ignore Culhowch & Nechtan in the Primordial Council fight. - Fixed an issue causing the details of the currently viewed market item to disapear after creating a buy/sell offer for it. - Fixed incorrect lootchances on some elites (wild warrior, headslicer, glacial behemoth) and on the lord of distress. |
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- Tentatively fixed an issue that was causing the server to severely lag until specific players logged out. - Added ore veins and plants to pirates and glassweb spiders. - Added a warning to elixirs of experience indicating that the effect is lost when logging out. - Fixed monks being able to use Tiger Dash while stunned. - Fixed an issue where the first minute of stamina you regenerate while training at serunts takes much longer than normal. - Fixed a bug causing all player summons to despawn when an alchemy scroll summon expires. - Fixed the questlog entries of the Elementus Quest not working properly. - Fixed the alchemy recipee names of the stasis potion and the meditation potion being swapped. - Fix Mortimer reporting the status of another task when reporting an incomplete "Venomous Foes" task to him. - Fixed a bug sometimes causing energy potion expiry messages to spam when the potion expires. - Fixed ooze golem bodies only being openable by the corpse owner for 60 seconds, rather than 10. |
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- Re-enabled green stamina extra experience, as requested by even more players. - Spell words are no longer displayed in the default chat window. - Alchemy elixirs, potions and scrolls are now stackable. - Donation potions are now multi-use. They can be used on other players (like their regular counterparts). - Slightly improved the distribution of steel veins throughout the map. - Prevent players from drinking the juice of the newborn if it would grant a 0% damage buff. Vocation balancing: - Monks are no longer pacified by their healing spells. Instead, they enter the "Contemplation" state, which causes them to deal 50% reduced damage. - Added a new spell for monks at level 60, Redemption, which grants them 30% lifesteal for 14 seconds. - Increased the rate at which monks advance their fist fighting. - Increased the attack of several monk gloves, specially in the 60-150 level range. - Reduced the damage formula of the Crippling Fists spell. It will still deal more damage than pre-patch (due to the glove attack increase), but its damage relative to other monk attack spells will be lower. - Increased the unlock level of Echoing Chi Pulse from 60 to 65. - Reduced the rate at which paladins advance their fist fighting. - Significantly reduced the weight of all monk equipment. Bugfixes: - Fixed players being able to drink donation & regular potions simultaneously. They now share the same cooldown. - Fixed grinning sceptre failing to update its attack value when equipped. - Fixed drowning sometimes not being removed when exiting an underwater area. - Fixed a floating pillar occluding the monk reward preview of the Magma River quest. - Fixed one hit wonder having the wrong level requirement (was intended to be 85) - Fixed the Mantra of Serenity spell not affecting the casting monk. - Fixed an issue causing the Chain Lightning spell not to bounce if it killed its target. - Fixed an alchemy recipe conflict between strong health potions and harmony tonic. - Fixed the blacksmithing recipe for the bronze bracelet creating a copper bracelet. - Fixed action bar "text" hotkeys with the "Automatically send" option always sending the message to the Default channel, instead of to the currently selected tab. - Fixed the cooldowns on the action bar sometimes being imprecise for spells with long cooldowns. - Increased the default value for ambient light to 10%. |
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- Removed green stamina extra experience, as requested by lots of players. - Zinc coin weapons are now sellable to Celia for a portion of their buy price. - Celia now sells a zinc coin weapon for monks, the royal glove. - Added energy potions (level 50) and strong energy potions (level 130) to magic shop NPCs. These increase the energy regeneration of monks for 5 minutes. - Increased the attack of most monk gloves. - Added a "Cure Paralyze" spell for monks. - Decreased the energy cost of Blinding Tail Kick from 40 to 30. - Increased the energy cost of Mystic Rush from 35 to 40. - Increased the amount of arrows conjured by the Conjure Arrow and Conjure Poison Arrow spells. - Added blacksmithing anvils and alchemical apparatuses to Port Sarlin. - Timothy now sells blacksmithing supplies and Fizaz now sells alchemy supplies. - Added some more serunt rooms to Tindra. - Reduced the level requirement of door of the Evil Eye's room from 50 to 40. - Fixed torture helmet not granting its speed bonus when equipped. - Fixed missing level requirements to properly wield on several monk gloves. - Fixed the cooldown of the guild "!go" command not working properly. - Fixed food NPCs failing to sell eggs. - Fixed the magic effect of a secret not displaying properly (keeping this entry vague to avoid spoilers) - Fixed a bug causing fire gloves to give 5 magic levels. - Fixed a bug causing actionbar hotkey texts to sometimes change when logging out and in. - Fixed client windows failing to maximise if you log out while they are minimized. - Changed the default shadow floor intensity from 90% to 100% to avoid Frisiga mountains looking weird. - Fixed several mapbugs. |
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- Fixed a critical issue causing players who were training at serunts to severly lag the server. - Fixed an issue causing the spells Instrospection, Sacred Chant and Mass Healing to not affect players below protection level. - Fixed the quests given out by the goblins at Frisiga's goblin engineer camp not showing up in the questlog. - Fixed a visual bug showing the level requirement of voidstep sandals as 340. |
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Summary of changes for Season 6: - Added bank support to NPC trade. Players can now purchase items from most NPCs using money they have in their bank account. - Changed the login screen to display each character's level and vocation instead of the world name (always Ruthless Chaos). - Increased the amount of copper ore veins and shadow herb plants in low level areas. - Made several missing furniture items buyable from NPCs or obtainable through other means. - Added several missing sellable items to the NPCs Elena, Octavian, Timothy and Paula. Vocation balancing: - Increased the base physical and elemental resistance of shamans. - Increased the damage of shaman enchanted weapons. - Increased the rate at which shamans gain club fighting and decreased the rate at which they advance shielding. - Reworked the accuracy system of paladin two-handed weapons. - A weapon's critical hit chance now also applies to spells that depend on weapon attack (e.g. brutal strike, whirling barrage...). - Reworked the interaction of knight/shaman spells with the elemental component of weapons (e.g. fire sword). - Reworked the targeting logic for multi-target spells like Split Arrow, Chain Lightning, Elemental Strikes after drinking Amethyst Flask etc. - Reduced the level requirement of all basic vocation healing spells to 8. - Removed the sorcerer's "Enchant Staff" spell. Monsters / Bosses: - Reduced the loot of ambushers by ~20%. - Increased the dropped rewards from Nirhal. - Slightly increased the health of vigilantes. - Significantly reduced the health of Szilar. - Reduced the damage of Bracelius' main area spell. - Made hellborns weak to holy damage (from being resistant to it). - Increased the chance of fishing leviathan amulets ouf of water elemental corpses. - Fixed a bug causing Drakhal, Orshabaal and several elites to not drop some of their loot items. - Fixed infected dog's weakening spell not working properly. |
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Item changes: - Infernal bolts now have 1 less attack but a 20% chance to stun their target on hit. - Buffed the stats of jewelry gems that grant critical hit chance. - Viper stars have an increased chance to poison their target and deal additional poison damage. - Fixed poison arrows failing to poison their targets. - Increased the bonus to wound cleansing on hardened chaundrite shields. - Removed the health regeneration boost from nightmare shields and replaced it with 2% increased physical damage. - Increased the health point bonus of berserker legs. - Reduced the level requirement of nemesis helmets from 135 to 90. - Made feral masks accept tier 1 jewelry gems. - Fixed the +2 club bonus on the spirit of blood not applying properly when equipped. - Fixed lots of high level items not being disenchantable or socketable. - Rebalanced the materials obtained by disenchanting several items. - Fixed a good number of items that would not grant bonuses from gems inserted into them on equipping them. - Made the soul purifier enchantable and imbuable. - Removed several unused items from the market. Bugfixes: - Fixed critical hit chance not working on bows, crossbows and weapons with special effects (mountain spike, bronze sword etc.). - Fixed the mechanic that allowed combining the rewards of Nirhal and Jarvis. - Fixed an exploit that allowed players to kill other players by stacking large amounts of traps. - Fixed some elixir effects not being removed when logging out. - Fixed an issue causing shamans not to be able to summon a shaman totem and a conjuring scroll totem simultaneously. - Fixed several quest log entries not showing up properly. - Corrected the damage players receive when walking on elemental fields. - Fixed some refillable potions being ignored when you ask the NPC to "refill all". - Fixed players not seeing distance effects in floors above/below them. - Fixed the behaviour of shamans when mind controlled by Pumin. - Fixed players missing health/mana when leveling up while wearing health/mana increasing equipment. - Fixed drinkable fluids (alcohol, slime, mana/health fluid) not working. - Fixed the error message when enabling shared experience fails sometimes mentioning the wrong reason. - Fixed house rent warnings not resetting to 0 upon a successful rent payment. |