Shaman
Stats | Description |
---|---|
  Health/level: 12   Mana/level: 12   Capacity/level: 20   Health regen: 5 / 4 sec   Mana regen: 5 / 4 sec |
Shamans are mortals who communicate with spirits, and use their strength to control the elements of nature. They are a hybrid class able to switch from tanky close-combat fighters to long-range spellcasters. This vocation uses clubs as weapons, and can enchant them with elemental powers.
Shamans have mastered the elements of earth and energy. When casting spells from a distance, they have powerful single-target abilities, while in melee combat they are able to deal large amounts of area-of-effect damage. |
Spells
Name | Words | Level | Mana cost | Description |
---|---|---|---|---|
Spiritual Healing | exura hur | 8 | 40 | Heals the shaman a small amount of health. The healing is increased if the shaman is wielding an enchanted weapon. |
Earth Spiriting | exori tera ico | 12 | 20 | A basic single-target earth projectile. Has a cast range of 4. |
Storm Spiriting | exori vis ico | 12 | 20 | A basic single-target energy projectile. Has a cast range of 4. |
Ice Spiriting | exori frigo ico | 15 | 20 | A basic single-target ice projectile. Has a cast range of 4. |
Flame Spiriting | exori flam ico | 15 | 20 | A basic single-target fire projectile. Has a cast range of 4. |
Death Spiriting | exori mort ico | 19 | 20 | A basic single-target death projectile. Has a cast range of 4. |
Summon Bear Totem | utevo ico res | 28 | 45 | Summons a bear totem, which increases the club fighting of its master by 4 while it lives. Has a cooldown of 12 seconds. The shaman can only control one totem at a time. |
Summon Ghost Totem | utevo vis res | 33 | 140 | Summons a ghost totem, which increases the magic level of its master by 2 while it lives. If the shaman is wielding an enchanted weapon, the totem will also attack its target with the element of the shaman's enchanted weapon. Has a cooldown of 12 seconds. The shaman can only control one totem at a time. |
Imbue Weapon | exeta ico | 40 | 120 | Imbues the club that the shaman is currently wielding with the power of spirits, granting it more close-combat capabilities and allowing the shaman to cast a new set of combat spells. |
Spiritwalkers Grace | utevo vita | 43 | 85 | Blesses the shaman with the power of ancient spirits, increasing the healing he receives from all sources by 10% while lowering the damage he deals by 30%. Has a duration and a cooldown of 2 minutes. |
Traumatize | utori mas ico | 45 | 40 | Smashes the ground, causing all surrounding foes to bleed for 45 seconds, taking physical damage. Can only be cast while wielding an imbued weapon and has a cooldown of 30 seconds. |
Defying Roar | exeta hur res | 48 | 65 | The shaman roars in the direction he is facing, taunting all enemy creatures that hear him. Has a cooldown of 6 seconds and can only be cast while wielding an imbued weapon. |
Enchant Weapon | exeta mas "tera/vis/flam/frigo/mort" | 50 | 160 | Enchants the club that the shaman is currently wielding with elemental forces, transforming it into a long-range wand. The enchanted weapon grants the shaman access to powerful elemental spells. Most clubs can be enchanted with earth and energy, and some may be enchanted with different elements. Casting the spell without an elemental parameter (just "exeta mas") disenchants the weapon and returns it to its base form. |
Stormstrike | exori vis min | 53 | 240 | The shaman deals energy and physical damage in a line directly in front of him, healing him for each target hit. Can only be cast while wielding an imbued weapon and has a cooldown of 7 seconds. |
Rockstrike | exori tera min | 55 | 240 | The shaman deals earth and physical damage in a line directly in front of him, healing him for each target him. Can only be cast while wielding an imbued weapon and has a cooldown of 7 seconds. |
Venom Voodoo | utori hur pox | 58 | 55 | Curses the shaman's target, rooting it for 1.5 seconds and causing it to take earth damage over the next 60 seconds. The stun is greatly reduced on players. Can only be cast while wielding an enchanted weapon at a range of 5, and has a cooldown of 60 seconds. |
Thunder Voodoo | utori hur vis | 62 | 55 | Curses the shaman's target, rooting it for 1.5 seconds and causing it to take energy damage over the next 60 seconds. The stun is greatly reduced on players. Can only be cast while wielding an enchanted weapon at a range of 5, and has a cooldown of 60 seconds. |
Summon Stoneskin Totem | utevo tera res | 65 | 350 | Summons a stoneskin totem, which shields the shaman every 8 seconds. The shield has a short duration and its strength scales with the health of the shaman. Has a cooldown of 12 seconds. The shaman can only control one totem at a time. This totem can only be summoned while wielding an imbued weapon. |
Thunder Burst | exevo vis ico | 70 | 320 | The shaman channels for 3 seconds, after which he fires a volley of energy missiles at his target. While channeling the shaman is rooted and takes 25% increased damage. Can only be cast while wielding an enchanted weapon at a range of 5, and has a cooldown of 30 seconds. |
Tremor | exevo tera ico | 70 | 320 | The shaman channels for 3 seconds, after which he fires a volley of earth missiles at his target. While channeling the shaman is rooted and takes 25% increased damage. Can only be cast while wielding an enchanted weapon at a range of 5, and has a cooldown of 30 seconds. |
Monsoon | exevo gran vis | 73 | 650 | The shaman calls down a powerful storm, causing heavy energy damage to all nearby foes. Can only be cast while wielding an imbued weapon and has a cooldown of 50 seconds. It also prevents the shaman of casting offensive spells for the next 4 seconds. |
Shattered Earth | exevo gran tera | 77 | 650 | The shaman smashes the ground, causing heavy earth damage to all nearby foes. Can only be cast while wielding an imbued weapon and has a cooldown of 50 seconds. It also prevents the shaman of casting offensive spells for the next 4 seconds. |
Summon Bone Totem | utevo mort res | 80 | 180 | Summons a bone totem, which increases the health and mana regeneration of all nearby party members. Has a cooldown of 12 seconds. The shaman can only control one totem at a time. |
Storm Summoning | exori gran vis ico | 85 | 85 | A more powerful single-target energy projectile. Has a cast range of 5. Can only be cast while wielding an enchanted weapon and has a cooldown of 8 seconds. |
Earth Summoning | exori gran tera ico | 85 | 85 | A more powerful single-target earth projectile. Has a cast range of 5. Can only be cast while wielding an enchanted weapon and has a cooldown of 8 seconds. |
Trance Healing | exura gran hur | 110 | 160 | Heals the shaman for a large amount of health. The healing is increased if the shaman is wielding an enchanted weapon. |
Chain Lightning | exori vis hur | 120 | 280 | The shaman channels during 4 seconds, during which he may not cast offensive spells but is allowed to move. If the channel completes, the shaman shoots a powerful energy missile at his target, which can then bounce to up to two additional targets. The spell can only be cast with an enchanted weapon, has a range of 5 and a cooldown of 25 seconds. |
Entrangle | exevo min tera | 130 | 195 | Shoots an earth projectile at the shaman's target, dealing damage to it and slowing its movement speed by 30% for 6 seconds. Has a higher mana cost against players, depending on their level. Has a cast range of 5, a cooldown of 27 seconds and can only be cast while wielding an enchanted weapon. |
Purify | utana vis | 140 | Variable | The shaman gets possessed by forces of nature, rooting him in place and increasing his magic level by 30% but quickly draining his mana. Lasts until cast again or the shaman runs out of mana. Can only be cast while wielding an enchanted weapon. |
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